

a virtual meeting site for a ragtag crew of educational theorists
TO (Theatre of the Oppressed) was used by peasants and workers; later, by teachers and students; now, also by artists, social workers, psychotherapists, NGOs... At first, in small, almost clandestine places. Now in the streets, schools, churches, trade-unions, regular theatres, prisons...
Theatre of the Oppressed is the Game of Dialogue: we play and learn together. All kinds of Games must have Discipline - clear rules that we must follow. At the same time, Games have absolute need of creativity and Freedom. TO is the perfect synthesis between the antithetic Discipline and Freedom. Without Discipline, there is no Social Life; without Freedom, there is no Life.
The Discipline of our Game is our belief that we that we must re-establish the right of everyone to exist in dignity. We believe that all of us are more, and much better, than what we think we are. We believe in solidarity.
Kelty, Christopher M. Two Bits: The Cultural Significance of Free Software. Duke University Press, 2008. (also available for free download)
Shirky,Clay. Here Comes Everybody: The Power of Organizing Without Organizations. Penguin Press, 2008. Introduction and chapters 10 & 11.
Ito, Mizuko, Heather A. Horst, Matteo Bittanti, danah boyd, Becky Herr-Stephenson, Patricia G. Lange, C.J. Pascoe, and Laura Robinson (with Sonja Baumer, Rachel Cody, Dilan Mahendran, Katynka Martínez, Dan Perkel, Christo Sims, and Lisa Tripp.) Living and Learning with New Media: Summary of Findings from the Digital Youth Project. The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, November 2008.
Latour, Bruno. On Interobjectivity. Mind, Culture, and Activity, 3.4, 1996.
Latour, Bruno. On Recalling ANT. Keynote speech for the Department of Sociology, Lancaster University, Nov. 30, 2003.
Barton, David, and Mary Hamilton. Literacy, reification and the dynamics of social interaction. David Barton and Karin Tusting (eds.) Beyond Communities Of Practice: Language, Power And Social Context. Cambridge University Press, 2005.
Clarke, Julia. A new kind of symmetry: Actor–network theories and the new literacy studies. Studies in the Education of Adults Vol. 34, No.2, October 2002
Leander, Kevin M., and Deborah Wells Rowe. Mapping Literacy Spaces in Motion: A Rhizomatic Analysis of a Classroom Literacy. Reading Research Quarterly, Vol. 41, No. 4 (Oct. - Dec., 2006), pp. 428-460.
Clinton, Katherine A. Being-in-the-Digital-World: How Videogames Engage our Pre-Linguistic Sense-Making Abilities. Doctoral Dissertation. University of Wisconsin-Madison, 2006.
Francis, Russell. The Predicament of the Learner in the New Media Age. Dissertation being prepared for publication. Oxford University, 2009.
Wertsch, James V. Mediation. The Cambridge Companion to Vygotsky, Daniels, Harry, Michael Cole, & James V. Wertsch, Eds. Cambridge: Cambridge University Press, 2007.
Nardi, Bonnie, Steve Whittaker, & Heinrich Schwarz. NetWORKERS and their Activity in Intensional Networks. Computer Supported Cooperative Work 11: 205–242, 2002.
Nardi, Bonnie A., Diane J. Schiano, Michelle Gumbrecht, and Luke Swartz. Why We Blog. December 2004/Vol. 47, No. 12 Communications of the ACM.
Nardi, Bonnie A., Stella Ly, & Justin Harris. Learning Conversations in World of Warcraft. Proceedings of the 40th Annual Hawaii International Conference on System Sciences, 2007.
Davydov, Vasily V., and Stephen T. Kerr. The Influence of L. S. Vygotsky on Education Theory, Research, and Practice. Educational Researcher, Vol. 24, No. 3 (Apr., 1995).
Edwards, Anne. Let’s get beyond community and practice: the many meanings of learning by participating. The Curriculum Journal Vol. 16, No. 1, March 2005, pp. 49 – 65.
Engestrom, Yrjo. Knotworking to Create Collaborative Intentionality Capital in Fluid Organizational Fields. Collaborative Capital: Creating Intangible Value Advances in Interdisciplinary Studies of Work Teams, Volume 11, 307–336 (2005)
Guile, David. Moebius strip enterprises and expertise in the creative industries: new challenges for lifelong learning? International Journal of Lifelong Education, 26:3, 241 - 261 (May-June 2007).
Gee, James Paul. A 21st Century Assessment Project for Situated and Sociocultural Approaches to Learning. Grant Proposal for the John D. and Catherine T. MacArthur Foundation's Digital Media and Learning Initiative.
Gee, James Paul. Human Action and Social Groups as the Natural Home of Assessment: Thoughts on 21st Century Learning and Assessment. Draft paper for the John D. and Catherine T. MacArthur Foundation's Digital Media and Learning Initiative.